Below are the most common ways to acquire holo and reverse holo cardsplus how you can create your own with print-on-demand tools from QPMN
The classic Fling settles the game, but there are also dozens of ways to give Jumbo Cactuar Trample to effectively ignore any blocker that the opponent puts in front of you
All of your creatures untap during each other player's untap step if Prop Room is unlocked
Also, this really didn't need a two mana assistance
Ninja Teen Is a Zulaport Cutthroat effect that also triggers from blink, bounce, and sneak, enables more sneaking at level two, and then gets to some kind of wacky reanimator space at the end a good card
Number 49: Fortune Tune is an interesting choice over something like Zenmaines or Mechquipped Angineer, firstly gaining 500 life per turn while its on the field can make a massive difference when playing 3 Soul Charge, second it cant be targeted by card effects, sure 900 defense is easy enough to attack over but with its effect of being able to simply detach a material to avoid destruction from an attack, its a great way to stay alive for a turn or two, also the ability to shuffle itself back into the extra deck as well as 2 level 3 monsters from your graveyard back into the deck can really make the difference if youve burned through your Centipedes and Dragonfly