Sephiroth on the other hand plays into the usual control strategies favored by Blue/Black by growing in strength for every opposing creature you remove from play
Players use standard decks, either one of two included in the box or one of their own crafted decks
Dragonfire Dive - During your turn, Dion and other Knights you control have flying
Equip variants or equip abilities with restrictions, like the "equip legendary creature" ability of Wrecking Ball Arm, are still equip abilities, and their costs will be reduced by Helitrooper's last ability
The Emperor of Palamecia makes up for that by transforming into The Lord Master of Hell once you no longer need the mana dork
This pairs very well with Chocobos since they gain stats when a land enters, so if you can play multiple lands per turn, then Summon: Fat Chocobo's Kerplunk ability can make blocking your Chocobos pointless