The true fetch lands are the 10 Onslaught/Zendikar-style ones that can enter untapped and grab lands with basic land types
Nevertheless, Fourth Edition has several MTG staple cards and mechanics in its rooster, including: An interesting selection of old-school counterspells: besides the counterspellest of them all, Counterspell, Fourth Edition includes two color hosers (Red Elemental Blast and Blue Elemental Blast) that do double-duty as removal, and enchantments like Lifeforce that work as counterspells at interrupt speed (what would nowadays be an instant)
Other times, a card is designed with a two-for-one already built into it
But honestly, the game wasnt very good since his opponent played quite poorly
The second line was added to prevent problems with reanimation
One thing we realized while playtesting is that a lot of people have affinity for some of the FINAL FANTASY games