They make for awful late game topdecks, but they can fix your colors and accelerate out a 4-drop on turn 3, which is something nearly every green deck is interested in doing
Each landfall on your turn triggers it, but so does looping the channel cards in the deck on opponents' turns so that the lose three life option of Monument can be chosen repeatedly in a turn cycle
Not only is Tiana able to quest for two lore, but as long as Tiana is exerted she has an automatic defensive mechanism that a challenging character has a negative three to their attack unless the other player pays three ink to counter it
Panic High-Strung Imp is excellent, doing a very similar job
That being said, since there are much more affordable variants of these cards available, their prices hardly follow the norm
I fondly remember everyone roaring out their favorite video game moves while trying to tackle each other during recess