Cast creatures and create tokens with firebending, then use all that spare red mana on spells like Red-Green Earth Rumble Ramp Show your opponents that you're the greatest Earthbender in the world by transforming your lands into powerful creatures
They would fit nicely with any of the preconstructed decks from the past year or so, but may struggle slightly against some of the older options
Aside from a few rare exceptions, most MTG decks include land cards, and they usually account for around 40% of every deck
Why did you decide to feature maps of Middle-earth on the full art lands for this set
Its frequently included in the Red Shanks deck due to its ability to serve as a late-game draw engine once the opponent has managed to get Character cards with high base Power into play
Best Gate Payoffs I've brought up Circuitous Route, Navigation Orb, and Explore the Underdark a couple times, largely because they're some of the best reasons to play gates