One game I tried to be extra conservative with my cards in order to avoid this problem, but by not playing many cards early on, my opponent was able to quest without consequence and gain a huge early lead
[[Sephiroth, Fabled SOLDIER]] turns into [[Sephiroth, One-Winged Angel]], granting: Super Nova As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with Whenever a creature dies, target opponent loses 1 life and you gain 1 life. Whenever Sephiroth attacks, you may sacrifice any number of other creatures
You can then play the non-Adventure portion of the card from exile
This instantly makes it more difficult on your opponent as they have to either challenge them or divert attention onto Aurora instead of higher threats
With a mana base with several lands that generate colorless mana, Ultima, Origin of Oblivion guarantees explosive turns if we untap with it
Tribal decks are usually good at buffing creatures from the same tribe but dont have much card advantage going on