My predecessor, Randy Buehler, wrote an article in 2003 (Banning: Good or Bad?) in which he laid out the devil's advocate position that having to ban cards meant R&D was just doing its job: We could make Magic permanently safe from the threat of having to ban cards if we always played it safe
Theres also the distinction between instants and sorceries that could come into play for your D&D games, instants being like interrupts or immediate reactions could be perhaps put to use in dire moments or uber-specific situations a spell of truly catalytic proportions
These are arguably the two best Commander cards from any of the four Adventures in the Forgotten Realms precons
Maybe.) Until then, may you enjoy playing Magic without a net
Reacting to the surge in popularity, GameStop is looking to capitalize in a unique way
Or how about a Storvald, Frost Giant Jarl Mutate deck