For example, when you have Mountain, Inspiring Vantage, two Thabern Inspector and Voldaren Epicure, start with one of the Inspectors When you fight versus Make Disappear, its usually correct to slow roll your Convokers and play more enablers instead
The other card I regret not having on the list is Collective Defiance, which I thought might not see as much play because of how weak red was at the time, but I did not realize how powerful a burn strategy would be
Deafening Silence by Rope Arrow (Tyler Day) Just as I hand waved off a lot of the secret lair works, I saw this piece and stopped in my tracks
Mechanically, they tend to have abilities that emphasize their love of consumption, gaining temporary stat buffs when you, their controller, makes some kind of sacrifice, from sacrificing forests to, yes, skipping your next turn
This works well for two reasons
card to Nami - A Fist of Divine Speed, she unlocks a once-per-turn counter ability that allows the player to trash a card from their hand to grant her an immediate plus 2000 power buff for the remainder of the turn