A deck that focuses on graveyard recursion and land-based strategies would benefit from including Six in their lineup, as it provides a steady stream of land cards and enables the reuse of nonland permanents with retrace
While putting cards in the Lost Zone literally means sacrificing cards that you will never use again in a match, some Pokmon cards can benefit from it, like this Cramorant that can attack for free as long as you have four or more cards in the Lost Zone: Another example of Lost Zone-hungry cards is this Giratina VSTAR that one-shots anyone with its VSTAR Power, Star Requiem: Will the Lost Zone be in Standard
Listings quickly jumped to $49 and, while sales have slowed down, they havent stopped
Theres also a few triggered abilities that further double-counters, like Byrke, Long Ear of the Law and Fractal Harness
While it may not discard two cards, it is one cost cheaper, inkable, and handily has four will power, making him less susceptible to be wiped out by Steel songs
Damage Swap - As often as you like during your turn (before your attack), you may move 1 damage counter from one of your Pokemon to another as long as you don't K-O that Pokemon