Starke is probably the best combo leader since you have twice the chance of drawing your combo pieces naturally, but #2 below might be better for some combos
Infect can be incredibly quick to win games, thanks to only needing to deal ten damage with it for your creatures to take someone out of the game
More so, the elementary no-tools TCG variant that we play in the early game is incredibly bottom-heavy, as we basically spend 10 rounds attaching energies and dealing chip damage before someone starts winning
We're here to talk about the time-honored tradition of collecting trading cards
The game allows players to collect cards, build decks, and battle with a roguelike twist, enhancing replayability
You can either go heavy zombies and have the drain sac plan as a backup or your can just play Belcher in a zombie light Blood Artist deck and have it be a good all round card that adds a little punch and utility to the mix