Tipo is greatly preferable over the One Jump Ahead song Sapphire/Steel used to run given its Inkability, freeing up key uninkable slots in your deck for other powerful cards
Your typical line of play begins with Ambers supportive characters, like Pongo Determined Father, who helps fetch more allies from your deck, ensuring consistent development
Theres another benefit to keeping Mickey Mouse, Musketeer questing too, as hell give you two lore each time you quest
When you play this card, each opponent loses 1 lore, and you have the option to draw a card for each 1 lore lost in this way
I was a little surprised that the majority of the Into the Inklands cards dont have a way to generate a better card draw
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