This makes cards with keyword ability very difficult to block
The only difference, in terms of gameplay, is that they are considerably more powerful than their regular counterparts
Drogskol Captain instantly adds value to any spirit deck
PLANECHASE The Caldaia Enigma Ridges Esper The Fertile Lands of Saulvinia Ghirapur The Golden City of Orazca The Great Aerie Inys Haen Ketria Littjara Megaflora Jungle Naktamun New Argive Norn's Seedcore Nyx Paliano The Pit Riptide Island Strixhaven Ten Wizards Mountain Towashi Unyaro Valor's Reach The Western Cloud The Wilds The Aether Flues Bloodhill Bastion Chaotic Aether Gavony Glimmervoid Basin The Great Forest Grove of the Dreampods Hedron Fields of Agadeem Isle of Vesuva Jund Kharasha Foothills Krosa Mutual Epiphany Orochi Colony Panopticon Planewide Disaster Reality Shaping Selesnya Loft Gardens Sokenzan Spatial Merging Stensia Stronghold Furnace Truga Jungle Turri Island Undercity Reaches
Voidmage Prodigy Dream Chisel Aphetto Runecaster Ixidor, Reality Sculptor Riptide Entrancer Deathmist Raptor Whisperwood Elemental Aphetto Alchemist Dermoplasm Vesuvan Shapeshifter holymanox on Animar's Traps 8 years ago Thanks for the input
Cards that were previously legal in the format had the regulation marks, G, H, and I